Computer, Intelligence and Media Technology
[Master's Program] Design and Media Technology
[Doctoral Program] Design and Media Technology
Doctorate (Engineering) Field of Degree: Information Engineering
March 1990: Gradated from Electrical Engineering Department, Faculty of Science and Engineering, Keio University
March 1992: Completed Master's Program, Computer Science, Graduate School of Science and Technology, Keio University
April 1992 - March 1995: Mitsubishi Research Institute, Inc.
April 1995 - March 1999: Doctoral Program, Computer Science, Graduate School of Science and Technology, Keio University (Coursework completed without degree)
April 1999 - March 2000: Assistant, Information Engineering, Faculty of Engineering, Iwate University
March 2000: Doctorate (Engineering) (Computer Science, Keio University Graduate School of Science and Technology)
April 2000 - September 2002: Assistant, Computer Science, Faculty of Engineering, Iwate University
October 2002 - March 2005: Lecturer, Computer Science, Faculty of Engineering, Iwate University
April 2005 - March 2007: Assistant Professor, Computer Science, Faculty of Engineering, Iwate University
April 2007 - March 2009: Associate Professor, Computer Science, Faculty of Engineering, Iwate University
April 2009 - present: Associate Professor, Electrical Engineering and Computer Science, Faculty of Engineering, Iwate University
My Areas of Research
How to render the shapes of objects on the computer
My research is focused on how to render the shapes of various objects on the computer. There are a wide variety of shapes of objects ranging from artificial geometric shapes to complex shapes found in nature. The objective of my research is to develop methods for efficient rendering from the least possible information based on an understanding of the characteristics and regularities of these shapes, and methods for handling them efficiently. I am currently engaged in research into modeling technology to reproduce a three-dimensional shape of an object from real images taken by multiple cameras and rendering technology to generate the image seen from any given viewpoint.
My Teaching Philosophy
Through education in information science and especially media engineering, which focuses on video generation, I aim to foster graduates who have a personal interest in new things and can actively take on challenges.